SHAR-MAKAI version 5.1 - author: Andrés Borghi

UPDATES

5.1

-added midnight bliss animation

5.0

-added A.I.
-added "refuerzos" hypermove
-changed fatal move
-perfectioned all hypermoves
-changed D,B,a/b move for "Rising Sting" special move
-perfectioned "ataque de saliva" special move
-added kick throw and improved punch throw
-changed big portrait
-added 2 new palettes
-improved combos and aerial rave abilities
-perfectioned overall coding
-turns red when he is able to perform fatal move
-little worms are now hitable
-many minor bugs fixed

4.1

-adapted to the new fatal move detection method in Peketo

4.0

-adapted to Peketo's fatal move
-corrected basic data in CNS and added "weight"
-added defense power
-perfectioned "veneno" super move
-"veneno agachado" super move replaced by "temblor" super move
-perfectioned animation in some actions
-perfectioned saliva drops when get hit (now with 3 random directions)
-changed crouch-HP, jump-LP, jump HP and jump HK
-perfectioned crouch-HK
-added animation to "super vomitada del terror" hyper move
-mofified air recover and hop backwards animations
-fixed bug in "mordida huesped" hyper-move
-added some visual effects to hyper moves

3.1

-fixed bug in "mordida huesped" hyper move

3.0

-added 3 new palettes
-added a little velocity to the projectile in crouching H-P
-fixed bugs in "super vomitada del terror" hyper move
-fixed "blood color only" in palettes
-fixed poweradd sctrls in hyper moves
-perfectioned hit sprites of st-HK and "giro y golpe"
-added winpose
-perfectioned winpose 1
-perfectioned dead animation (now the worms that come from inside him can hit enemies)
-added "mordida huesped" hyper move
-added palfx in fatal move
-fixed bug in fatal move (now it also hits if P2 is in midair)
-added critical state 0 (when he has less than 200 of life)


Video of Shar makai's gameplay. Thanks to "XxMugenManiacXx" for uploading it.